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There are LoL terms that are used in and outside the game, with some terms being used to simplify and facilitate rapid communication. This is a list of these terms and their definitions.

Please contribute to the page by adding more terms and definitions alphabetically.

Contents:
A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


#[]

1v1
A custom game between two players. Usually done on Howling Abyss but occasionally done on Summoner's Rift in mid lane.
The act of battling against an enemy champion, when neither champions have any help from their allies (i.e. both champions are alone)
A champion's capability of winning direct trades against an enemy champion. Some champions like File:JaxSquare.png Jax and File:IreliaSquare.png Irelia have high 1x1 potential. The ones that have lower 1x1 potential usually have other attributes to compensate, such as higher burst, better teamfighting potential, higher kiting capability, and so on.
3's
Twisted Treeline (referring to the fact that teams consist of 3 champions each).
5's
Summoner's Rift (referring to the fact that teams consist of 5 champions each).

A[]

AA
Auto attack.
AAS
Archangel's Staff Archangel's Staff.
ABAM
All Blind All Mid: a custom game type where players pick champions in Blind Pick Mode to fight only in the middle lane.
Ace
When all champions on a team are dead at the same time.
To kill the last living champion on the opposing team.
Active
Abilities possessed by champions and certain items that require activating (via clicking and/or hitting a key) to function, as opposed to "passive".
AD
Attack Damage.
ADAM
All Draft All Mid: a custom game type where players pick a champion to only fight in the middle lane.
ADC
Attack Damage Carry: a champion that deals high amounts of attack damage as the match progresses.
AFK
Away From Keyboard: a player who is not currently in control of their champion in a match.
Aggro
The targeting priority (or enmity) of an A.I. controlled minion, turret, monster, etc.
Ali
File:AlistarSquare.png Alistar.
Ani
Aniv
File:AniviaSquare.png Anivia.
AoE
Area of Effect.
AP
Ability Power.
ARAB
All Random All Bottom: A custom game type like ARAM, but played on the bottom lane on the Crystal Scar instead.
ARAM
All Random All Mid: A custom game type where players randomly pick a champion to only fight in the middle lane.
A matched game type where players randomly pick a champion to play on Howling Abyss.
ARAP
All Random All Proving Grounds: A custom game type like ARAM, but played on the proving grounds map instead.
ArP
ArPen
Armor Penetration.
ARTS
Action Real-Time Strategy.
AS
ATS
ASPD
Attack Speed.
Assassin
A champion type whose forte is rapidly ambushing and slaying enemy champions. They have abilities that may include stealthing themselves or having a strong dash skill.
Assist
To help an allied champion in killing an enemy champion, gaining a share of the bounty.
The alternative term for Support champions.
Atmallet
A build that utilizes Atma's Impaler Atma's Impaler and Frozen Mallet Frozen Mallet. Can also be referred to as Fratma's.
Atmog's
A build that utilizes Atma's Impaler Atma's Impaler and Warmog's Armor Warmog's Armor. Can also be referred to as Warma's.
Aura
A passive ability that usually applies to the champion and those around the champion.
Aura platform
Aura bot
A champion who is equipped with multiple aura-producing items to assist teammates.
Auto attack
Auto-attack
Autoattack
The basic attack move performed by a champion when right-clicking an enemy unit.

B[]

B
Back: to retreat in the general direction of your base or away from the enemy.
Recall Recall: To return to the base by pressing the "B" key by default.
Babysit
For one champion to continually assist another champion in order to assist them in getting more powerful.
For a champion (usually jungler) to cover a lane and see to it that the minions don't push to the friendly tower, while the usual laning champion is temporarily elsewhere.
Bait
To feign weakness in order to lure the enemy into a trap.
Ball
The untargetable mobile object under File:OriannaSquare.png Orianna's command.
Banana
File:SorakaSquare.png Soraka's autoattack.
Baron
File:Baron NashorSquare.png Baron Nashor.
Exalted with Baron Nashor Exalted with Baron Nashor. (Aka "Baron Buff")
Base
The walled area where the shop, nexus and inhibitors are situated.
Bear
File:VolibearSquare.png Volibear.
File:AnnieSquare.png Annie's Summon Tibbers Summon Tibbers.
File:UdyrSquare.png Udyr's Bear Stance Bear Stance.
BC
The Black Cleaver The Black Cleaver.
BD
Backdoor
To attack an enemy tower or base without the support of a minion wave. Typically this is done by sneaking through the jungle and only becoming revealed to the opposing team as late as possible, in order to delay a reaction.
To capture a capture point, typically the middle one, which is close to the enemy fountain and surrounded by two other enemy capture points.
BF
BFS
B. F. Sword B. F. Sword.
BG
Bad Game.
Bird
File:AniviaSquare.png Anivia.
Sometimes refers to the crows from File:FiddlesticksSquare.png Fiddlesticks's Dark Wind Dark Wind.
Blind
A Crowd control effect that causes the recipient's autoattacks to miss completely.
Blind pick
A type of match where all participants select their champion simultaneously. Both teams are unaware which champions the opposing side has picked until the loading screen appears. Any champion can be summoned by one ally and one enemy at the same time.
Picking a champion for a lane in draft pick before the enemy has picked an opposing champion(s) for the same lane.
A type of movement ability, similar to the summoner spell Flash Flash.
Blitz
File:BlitzcrankSquare.png Blitzcrank.
Blue
Blue Buff: Crest of Insight Crest of Insight. By extension, can also refer to the File:Blue SentinelSquare.png Blue Sentinel.
Blue Team: the group of players that start out at the lower left side of Summoner's Rift or Howling Abyss, or on the left side of Twisted Treeline and Crystal Scar. This team will always be the first during the pick/ban phase of Ranked and Normal Draft modes.
Glyphs, a type of rune.
BM
Bad mannered / bad manners
BoRK
BotRK
BRK
Blade of the Ruined King Blade of the Ruined King.
Bot
Bottom lane.
The Quarry/Boneyard capture points in Dominion.
An A.I. controlled champion.
Bot game
Co-op vs. AI.
A custom game where nearly all of the players are bots.
Bounty
The amount of gold a target is worth should they be slain.
Box
Boxes
File:ShacoSquare.png Shaco's Jack In The Box Jack In The Box
BP
Blue Pill (obsolete), which was replaced by Recall. Sometimes used in place of "B".
BRB
Be right back.
Broken
When something within the game is viewed as imbalanced or malfunctioning (a champion, an item, a spell, etc.).
Bruce
File:Lee SinSquare.png Lee Sin.
Bruiser
A champion with high effective health and damage per second. See fighter.
Brush
Bush
The tall grass in which champions can hide.
BT
The Bloodthirster The Bloodthirster.
Buff
A positive effect applied to a champion.
An official modification to the game mechanics which makes something more powerful, as opposed to a "nerf".
Bug
A defect in the mechanics of the game that is not intended.
File:Kha'ZixSquare.png Kha'Zix.
File:SkarnerSquare.png Skarner.
File:Rek'SaiSquare.png Rek'Sai.
Burst
A large amount of damage being dealt in a short time, pertaining particularly to the damage dealt by a single champion. Nuke is also a commonly used term.
BV
Banshee's Veil Banshee's Veil.

C[]

Cait
File:CaitlynSquare.png Caitlyn.
Cap
Rabadon's Deathcap Rabadon's Deathcap.
To capture a point in Dominion.
A limit past which something can not rise (For instance, attack speed is capped at {{#vardefine:n|2.5}}2.5 attacks per second).
Care
To be careful, implying a possible gank incoming or any other kind of danger.
Carry
A champion that generally starts off weaker than other champions, but becomes more powerful as the game progresses.
The action of being ultimately responsible for winning a game.
Cass
Casio
File:CassiopeiaSquare.png Cassiopeia.
Caster
A champion whose main source of damage is their abilities. The damage can be either magic or physical damage, and can scale with either AP (ability power) or AD (attack damage).
Cat
File:NidaleeSquare.png Nidalee.
File:RengarSquare.png Rengar.
CC
Crowd control: A category of status effects which limit movement or actions.
CD
Cooldown
Waiting for an ability's cooldown to finish before commencing an action.
CDR
Cooldown reduction.
Chain CC
To consecutively use multiple crowd control spells on an enemy champion.
Champ
A champion; a particular character that the summoner calls on and controls.
Char
Short for "character", used to mean champion.
Channelling
The casting time required to perform certain spells. These types of spells can be interrupted by "hard" crowd control.
Chase
To pursue an enemy champion as they're running away.
Cheese
To try to kill the enemy laner at level 1-2 and snowball from there.
Cho
File:Cho'GathSquare.png Cho'Gath.
Classic
The standard MOBA game mode in which players focus on laning, pushing minion waves, and destroying the enemy structures.
Clutch move
To perform a well-timed action while under pressure.
Co-op
Co-op vs. AI: the player versus A.I. controlled champion match mode.
Collapsing
When allied players coordinate with each other in order to converge and overwhelm the enemy team.
Commit
To not retreat. To stay in a fight until the battle is over, or until your champion is slain.
Counter gank
Setting up an ambush in immediate response to an enemy ambush with the intention of negating or thwarting the advantage gained by the enemy's attack.
Counter jungle
To slay the neutral creeps in the enemy's side of the jungle, depriving the enemy team of buffs, gold and experience.
Counter pick
To choose a particular champion during the selection phase in order to oppose a particular enemy champion.
Cover
A player request for another teammate to hold the player's lane while they're not there. (See "babysit" and "hold.")
Cow
File:AlistarSquare.png Alistar.
Creeps
Monsters and minions.
CS
Creeps Slain or Creep Score, an adapted DotA term.
The Crystal Scar, the map in which Dominion takes place.
File:ZileanSquare.png Zilean's Chrono Shift Chrono Shift.
Custom
Custom game: the match mode created by player with the freedom to determine the team size, map, A.I. controlled champion participation and install a password for limited access.
Cup
Chalice of Harmony Chalice of Harmony, Athene's Unholy Grail Athene's Unholy Grail.
Cupcake
File:CaitlynSquare.png Caitlyn's Yordle Snap Trap Yordle Snap Trap.
File:CaitlynSquare.png Caitlyn; thus coined by File:ViSquare.png Vi.
File:LuluSquare.png Lulu's Whimsy Whimsy under her Bittersweet skin.
CV
Clairvoyance Clairvoyance.

D[]

Dar
File:DariusSquare.png Darius.
D
Def
Defend: to protect the tower or base without attacking aggressively.
DFG
Deathfire Grasp Deathfire Grasp.
DC
Disconnected.
Debuff
A negative effect applied to a champion; the opposite of a buff.
Deny
Denial
To kill allied minions or pets, preventing the opponent from earning the gold and experience from killing them. While this feature is common in other MOBA games it is intentionally absent from League of Legends and replaced with zoning tactics.
Di
File:DianaSquare.png Diana.
Disable
A form of crowd control that prevents the enemy from taking particular actions.
Dive
To pursue a specific target into a highly dangerous area, typically beneath an enemy turret.
Dodge
Queue dodge.
A deprecated champion stat, which determined the possibility to avoid an autoattack.
Following the removal of the dodge global stat, it is the status effect granted by File:JaxSquare.png Jax's Counter Strike Counter Strike.
Dog
Doge
File:NasusSquare.png Nasus.
Dom
Dominion
A game mode that differs from the classic MOBA-style gameplay, and focuses on seizing capture points.
Donger
File:HeimerdingerSquare.png Heimerdinger.
DoT
Damage over Time effect.
DotA
Defense of the Ancients: a successful mod created from Warcraft 3. It has inspired similar games such as League of Legends. "Dota" is also used to categorize games of this particular sub-genre within the real-time strategy genre.
Double kill
Slaying two enemy champions within a certain length of time.
DPS
Damage per second (i.e. attack speed).
A champion who specializes in dealing steady sustained damage.
Draft
Draft Pick: a type of champion selection where all participants must first go through a champion banning phase and where no champion can be picked by more than one player.
Drag
Drake
File:DragonSquare.png Dragon.
Duelist
A champion who excels at combating enemy champions one on one (e.g. File:FioraSquare.png Fiora, File:JaxSquare.png Jax).
Dunking
A flashy or rewarding kill on a champion, described in terms of a slam dunk.
To use an aerial leap ability to severely damage or slay an enemy champion. Examples of dunking abilities include File:DariusSquare.png Darius's Noxian Guillotine Noxian Guillotine, File:Jarvan IVSquare.png Jarvan IV's Cataclysm Cataclysm and File:JayceSquare.png Jayce's To the Skies! To the Skies!.

E[]

E
The third champion ability which is bound to the "E" key by default.
EC
Executioner's Calling Executioner's Calling.
Effective health
EHP
Health multiplied by the various damage reduction affecting it (normally armor and magic resistance), i.e. the damage that the champion needs to receive in order to be killed.
Egg
Eggnivia
File:AniviaSquare.png Anivia's Rebirth Rebirth
Elo
A mathematical rating system for a player's relative skill level.
Elo hell
A perceived Elo level where it is very difficult or frustrating for a player to get out of.
Elojob
When a low-elo player pays to a high-elo player, so that he can boost the low elo's account to higher elos, usually platinum or diamond. This practice is extremely controversial and is generally condemned by players and punished by Riot due to how it can create negative experiences for those who are battling alongside boosted low-elo players, due to them not having enough experience for the elo where they are playing.
Eve
File:EvelynnSquare.png Evelynn
Execute
An ability that does damage based on the missing health of an enemy. Examples include File:Lee SinSquare.png Lee Sin's Resonating Strike Resonating Strike and File:JinxSquare.png Jinx's Super Mega Death Rocket! Super Mega Death Rocket!. See all "missing health" abilites.
Executed
Being slain by a tower or a creep with no enemy champion receiving credit for the kill.
Otherwise, being slain by File:DariusSquare.png Darius's Noxian Guillotine Noxian Guillotine.
Exp
Shorthand for experience points.
Ez
File:EzrealSquare.png Ezreal
Easy

F[]

Face check
A champion going into a brush to see if an enemy champion is hidden in there. This can be a very risky action.
Fail flash
When the player uses their Flash Flash spell in an unintended way, or when they try escape over a wall with Flash Flash but end up at the same side they started, because the wall is too big
Fall off
A term used for when a champion becomes weaker during later stages of the game. Those champions generally are strong during the early and/or mid game to compensate, and thus, have a limited window of time to win the game before being outscaled by the enemy. Example of champions that are considered to fall off late game are File:Lee SinSquare.png Lee Sin, File:EliseSquare.png Elise, and File:ZedSquare.png Zed.
Farm
To seek out and kill minions to obtain experience and gold.
Farm Alarm
Term coined by E-sports casters for File:Rek'SaiSquare.png Rek'Sai's Void Rush Void Rush; Referring to her shriek when the ability is used being heard by all players. Often this ability is used to get back to the jungle to speed up farming.
FB
First Blood: the first kill of the game.
Fear
A debuff which makes target champion walk around randomly and uncontrollably.
Fed
A champion becoming disproportionately powerful after obtaining multiple kills on enemy champions.
Feed
To repeatedly die to the enemy team, giving them gold and experience. A player who does this is a feeder.
FF
Refers to /ff or "forfeit", another term for surrender.
FFS
For fuck's sake. An expression of anger or frustration.
Fid
Fiddle
FS
File:FiddlesticksSquare.png Fiddlesticks
Field of Justice
An in-universe term for a location where champions do battle with each other. Also referred to as a map.
Fighter
A hybrid champion between tanking and DPS that combines the survivability of a tank and the damage of a DPS or a caster. They were formerly called Bruisers.
Fish
File:FizzSquare.png Fizz
File:NamiSquare.png Nami
Flash
A blink-type summoner spell that activates instantly upon being cast, teleporting the player's champion a short distance in the direction of their cursor.
FM
Frozen Mallet Frozen Mallet
Fratma's
A build that utilizes Atma's Impaler Atma's Impaler and Frozen Mallet Frozen Mallet. Can also be referred to as Atmallet.
Fratmog's
A build that utilizes Atma's Impaler Atma's Impaler, Frozen Mallet Frozen Mallet and Warmog's Armor Warmog's Armor all at once.
Freezing
Freezing the lane is a very advanced technique that is very efficient. If you do it right, you can effectively deny all creeps to your opponent while freely acquiring creep score without threat.
Focus
To direct a team's efforts toward killing a specific target, normally one of high strategic value such as the enemy carry.
Fog
FoW
Fog of War
The shadowed areas of the map which are out of the vision range of allied champions, minions and structures.
FoN
Force of Nature Force of Nature
Forced teamfight
When one team attempts to take a map objective in order to compel the enemy team to try and stop them, resulting in a battle.
FotM
Flavor of the Month: a champion that suddenly becomes very popular among players. This can be for reasons such as their usage at a competitive level, an overly tuned buff or the discovery of a bug that is highly beneficial to the champion.
Fountain
The raised stone platforms located in each team's base, where champions will respawn after death, regenerate health and mana, and can purchase items.
Fourchan
4Chan
A nickname for File:Miss FortuneSquare.png Miss Fortune based on her ability to dominate early-game bottom lane if played right. Named after the infamous image board.
FPS
IPS
Frames per second, images per second
Franky
File:ViSquare.png Vi
Full damage
A champion who builds mostly offensive items. Generally they build only one defensive item for survivability purposes, but the rest of their builds consist only of offensive items. Thus, these champions tend to do very high amounts of damage, but are very easy to kill.
Full tank
A champion who builds mostly defensive items. They generally build no damage items, or only one damage item (which generally offers defensive stats alongside offense). These champions tend to do little damage due to that, but in turn, are extremely difficult to kill.
FWotD
WotD
First Win
First Win of the day: rewards player a flat bonus of 150 to the IP earned from winning the first match. The bonus refreshes every 22 hours after the first win.

G[]

GA
Guardian Angel Guardian Angel
Game throw
When a team with a lead makes a mistake or a series of mistakes that causes them to lose the lead, or the entire match.
Gang
GP
File:GangplankSquare.png Gangplank
Gank
To ambush one or more unsuspecting enemies with one or more champions.
Gap closer
An ability or spell that shortens the distance between the champion and the enemy.
Gauntlet
Iceborn Gauntlet Iceborn Gauntlet
GG
Good game
Ghoster
Ghosting
A player who watches an enemy player's online stream in order to gain an advantage during the match.
GJ
Good Job
GL
Good Luck
GLHF
Good Luck; Have Fun: a portmanteau of GL and HF.
Glass cannon
A champion/build that is high in damage but low in defense. This primarily refers to building a champion purely for offense, sacrificing survivability.
Global
An ability that can strike anywhere on the map (e.g. File:GangplankSquare.png Gangplank's Cannon Barrage Cannon Barrage).
Glyph
A type of rune which primarily boosts various magical stats.
Golem
File:Ancient GolemSquare.png Ancient Golem, which grants the Crest of the Ancient Golem Crest of the Ancient Golem (aka blue buff) after being slain.
Golem and Big Golem, usually referred to together as "Golems".
Gold
The in-game currency used to buy items.
Golden Pose
Zhonya's Hourglass Zhonya's Hourglass's active
GP10
Items/masteries/runes that generate extra gold over time. Gold generating items are often incorrectly referred to as GP5.
Grag
File:GragasSquare.png Gragas

H[]

Harass
To put pressure on an enemy champion by causing damage with little risk of retaliation.
Hard CC
A crowd control effect that disrupts the channeling of abilities.
Hard leash
To aid the allied jungler by attacking a monster and reducing its health greatly and allowing the ally to deal the last hit.
Hat
Funny Hat
Funky Hat
Rabadon's Deathcap Rabadon's Deathcap
Heal bot
File:SorakaSquare.png Soraka
Hec
Heca
File:HecarimSquare.png Hecarim
Heim
Heimer
File:HeimerdingerSquare.png Heimerdinger
Hero
The equivalent term for "champion" in other MOBA games.
HF
Have Fun
Hold
To stay in a lane and protect a tower from being destroyed by the enemy. Primarily done by junglers while the laner is away.
Hook
Ability which prevents movement and brings an enemy towards the champion's position. Examples include File:ThreshSquare.png Thresh's Death Sentence Death Sentence or File:BlitzcrankSquare.png Blitzcrank's Rocket Grab Rocket Grab
Horse
File:HecarimSquare.png Hecarim
Hourglass
Zhonya
Zhonya's Hourglass Zhonya's Hourglass
HP
Health, also known as "Hit Points"
HP5
Health Regeneration per 5 seconds
Hybrid
A champion that uses two or more build types, such as going both AP and AD.
Hypercarry
A champion that has an extremely weak early or mid-game, but scales extremely well late game to the point of being nearly unstoppable if well fed and farmed. This term often describes ADCs that are often highly dependent on auto-attacking (i.e. File:TristanaSquare.png Tristana, File:Kog'MawSquare.png Kog'Maw, and File:VayneSquare.png Vayne) and can be used to describe other champions as well in a lesser extent (i.e. File:KarthusSquare.png Karthus, File:JaxSquare.png Jax, File:AzirSquare.png Azir).

I[]

IE
Infinity Edge Infinity Edge
IBG
Iceborn
Iceborn Gauntlet Iceborn Gauntlet
Ignite
A summoner spell which deals true damage over time on one enemy target. Can also refer to casting the spell on a certain enemy champion.
Imba
Imbalanced: describing something as unfairly powerful.
Inc
Incoming
Used to warn a player that one or more champs are heading their way in an attempt to gank. This is unlike MIA, which does not give a definite indication of the missing enemy champion's direction.
Inhib
Inhibitor: a structure that prevents the enemy's super minions from being spawned.
Inhibitor turret
The tower protecting the inhibitor.
Initiate
A champion performing an action which signals allied champions to begin the battle. The initiator may act as bait and take heavy damage from the enemy in order to protect their allies from taking major damage.
Inner turrets
The three towers at the outer perimeters of the base.
Instagib
Instakill
Instant giblets or Instant kill: when a full health or nearly full health champion/monster takes lethal damage within such a short time that they essentially died instantly, with no chance to react.
Instalock
Instalocking
Instant lock: to quickly select and lock-in a particular champion (or a random one) to prevent someone else from getting them, usually without previous warning to the rest of the team. This is often perceived as poor sportsmanship.
Invade
To go into the enemy's territory, particularly their jungle.
IP
Influence Points
Ire
Irie
File:IreliaSquare.png Irelia
Item
An object carried or used by a champion to enhance their performance in the match.

J[]

J4
Jar
Jarv
File:Jarvan IVSquare.png Jarvan IV
Jack
JitB
File:ShacoSquare.png Shaco's Jack In The Box Jack In The Box
Jay
File:JayceSquare.png Jayce
JoJ
The Journal of Justice
Juggernaut
A term coined by Riot, used to describe fighters that are extremely durable, but are lacking in mobility. They tend to be difficult to 1x1, but at same time, are easy to kite and vulnerable to CC. Examples of juggernauts are File:DariusSquare.png Darius and File:GarenSquare.png Garen.
Juke
The act of feinting a pursuing enemy into chasing the wrong direction by breaking line of sight through usage of brush and/or fog of war.
The act of dodging skill shots.
Jungle
The spaces populated by neutral monsters between the lanes.
Jungler
A champion who forgoes fighting in a lane in order to obtain experience and gold from killing creeps in the jungle.
Jungling
To kill monsters in the jungle.

K[]

Kar
Karth
File:KarthusSquare.png Karthus
Kass
File:KassadinSquare.png Kassadin
Kat
Kata
File:KatarinaSquare.png Katarina
Kay
File:KayleSquare.png Kayle
Ken
File:KennenSquare.png Kennen
Kha
Khaz
K6
File:Kha'ZixSquare.png Kha'Zix
Kill lane
A combination of two champions that have the specific purpose of slaying the opposing two champions during the laning phase. A kill lane is usually attempted in the bottom lane.
Killing spree
A champion who slays at least three champions consecutively without being slain them self.
Kit
A champion's set of abilities.
Kiter
A champion that is particularly good at kiting (e.g. File:AsheSquare.png Ashe).
Kite
Kiting
Continuously backing away and attacking a pursuing enemy champion in such a way that the enemy is damaged while unable to deal damage back.
Knockback
Pushing the target's position in the opposite direction of the skill user. Target cannot move or act during the knocking motion.
Knockup
Disabling the target by sending them into the air. The airbound target's horizontal position does not change.
Kog
File:Kog'MawSquare.png Kog'Maw
KS
Kill Steal: Blaming an ally for landing the finishing hit on an enemy champion who they intended to score the kill on.
Kill Secured: Preventing a severely weakened target from surviving by doing an excessive amount of damage to the target.
Kill Streak: when a champion slays multiple enemy champions consecutively. The "Kill Streak" will reset when the champion is slain.

L[]

Lag
Slow response during the match due to high network connection latency. Severe lag may result in disconnection and will count as a leave if the player does not reconnect before the end of the match.
Some players also refer to the slowdown due to a bad computer system as lag.
Lag specifically refers to the time between when information is sent and when it is received. This can be caused by a network latency, in which data is delayed between a user's computer and the game server, or by a slow computer. Lag most often manifests as "outbound lag", or delay between when a command is given and when it is performed. Lag can also manifest as "inbound lag", or a delay between when an event is registered on the server and when it is displayed on a user's computer. This causes "jumping", or the appearance that a champion's position, health, mana, etc. has suddenly changed.
Lag Spike
A sudden and often momentary period of severe lag.
Lane
The paths that allied and enemy minions follow.
Laner
The champion or player who occupies a certain lane during the early game.
Laning
Staying in the minion paths in order to push or farm.
Laning phase
The first part of the match on Summoner's Rift and Twisted Treeline. This phase usually ends as one or two turrets are destroyed.
Lantern
File:ThreshSquare.png Thresh's Dark Passage Dark Passage
Laser
File:LuxSquare.png Lux's Final Spark Final Spark
The Nexus Obelisk's autoattack.
The Inhibitor Turret's autoattack.
Last hit
Getting the killing blow on a minion, creep, or enemy champion.
LB
File:LeBlancSquare.png LeBlanc
Lich Bane Lich Bane
Leash
A tactic used to draw monster aggro, benefiting the jungler.
A type of ability effect requiring the caster and target to stay within a certain distance. (E.x. File:NocturneSquare.png Nocturne's Unspeakable Horror Unspeakable Horror.)
Leave
Leaver
Exiting the champion selection or the match before each game is finished, whether voluntarily or not. This is regulated by the Leaver Buster system.
Lee
File:Lee SinSquare.png Lee Sin
LS
File:Lee SinSquare.png Lee Sin
Life steal
Leech
Staying within range of enemy units to gain experience points without assisting your team mates with the kills.
Leo
File:LeonaSquare.png Leona
Liss
File:LissandraSquare.png Lissandra
LOL
League of Legends, the title of the game itself.
The League of Legends, a peacekeeping institution within the game's lore.
Laughing out loud
LOM
Low On Mana – See also Out of Mana
LW
Last Whisper Last Whisper

M[]

Main
A player's best or favorite champion to use.
A player's best or favorite role.
Mana
Resource used by most champions to cast abilities.
Mana Battery
Mana Dispenser
File:SorakaSquare.png Soraka
Manaless
Champions who do not have the mana stat.
Malp
Malph
File:MalphiteSquare.png Malphite
Malz
Mal
File:MalzaharSquare.png Malzahar
ManBearPig
ManBearPheonix
ManBearTiger and combinations thereof
File:UdyrSquare.png Udyr
Man drop
File:PantheonSquare.png Pantheon's Grand Skyfall Grand Skyfall
Mao
File:MaokaiSquare.png Maokai
Map
A location where champions battle against each other.
A diagrammatic representation of the arena, displayed at the lower right corner of the player's screen.
Map awareness
To be conscious of the events occurring around the map. To increase Map awareness, there are abilities and items (e.g. Clairvoyance Clairvoyance or wards) which reveal the fog of war at strategic areas.
Map control
To have vision and influence over areas around the map. Ways to increase Map control include placing wards and destroying enemy towers.
Map objective
A task that is sought after which goes towards winning the match. These tasks include getting the blue and red buffs, slaying the Dragon and Baron, destroying towers and inhibitors, etc.
Mark
A type of rune which primarily boosts various physical stats.
A status effect (usually a debuff) which changes the effect of a champion's ability. For instance, Katarina's Bouncing Blades adds a mark to all targets hit, and Katarina's basic attacks and abilities against marked targets deal bonus damage and consume the mark.
Martyr
A champion that dies defending a capture point with an extra score reward, depending on how many enemy champions are involved in the kill.
Mermaid
File:NamiSquare.png Nami
Meta
Metagame
The game's current play style, consisting of aspects such as lane setup, jungling, and team composition.
Metagolem
A tanky-dps build that (ideally) consists of Atmog's, Frozen Mallet Frozen Mallet, Trinity Force Trinity Force, and Mercury's Treads Mercury's Treads. The term is a portmanteau of the words "metagame" and "golem".
To a lesser extend this term also applies to a trend in early 2016 for many champions that were supposed to build squishy, to build tanky. This is because back then, items like Sunfire Cape Sunfire Cape, Iceborn Gauntlet Iceborn Gauntlet, and Titanic Hydra Titanic Hydra, as well as the Grasp of the Undying Grasp of the Undying mastery, used to be overpowered. They allowed almost any champion to work with a tanky build because those items provided artificial sources of damage, with Grasp of the Undying providing health-scaling sustain and high base damage as well. A lot of champions that were otherwise supposed to build glass cannon started to build tanky. The most popular examples include File:Master YiSquare.png Master Yi, File:FioraSquare.png Fiora, File:EkkoSquare.png Ekko, File:FizzSquare.png Fizz, and even File:AkaliSquare.png Akali. Most of those champions had their base damages nerfed to encourage them to build glass cannon, and the aforementioned items were also nerfed to make them more expensive or do less damage, discouraging their purchase on non-tanky champions.
MF
File:Miss FortuneSquare.png Miss Fortune
MIA
Missing In Action: an enemy champion who was laning does not show up in the original lane which may result in recalled to base, preparing to gank the other lane and/or hiding in the brush. "MIA" is more common on the NA server than on EUW and EUNE. ss is used as the equivalent on the EUW and EUNE servers.
Mid
Middle lane
The Refinery/Drill capture points in Dominion.
Mid top
At the beginning of Dominion, a player declares to capture the nearest middle capture point then rushes up to top.
Mid turrets
The three towers just outside the base.
Minion
The computer-controlled unit spawned from the allied structure (nexus or capture point) to march to the opposing structure along the designated lane.
Minion wave
A group of minions spawned together once at a time. Multiple groups of minion waves may accumulate to form a bigger group that is harder to be dealt with.
Miss
Enemy champion missing in action. "Miss" (along with "ss") is more common than "MIA" on the European servers.
File:Miss FortuneSquare.png Miss Fortune
MK
Minion Kills
MM
Marksman: a champion that deals high amounts of attack damage as the match progresses, sacrificing it's defensive power and utility. An official term substitutes "ADC" (attack damage carry).
MOBA
Multiplayer Online Battle Arena: a genre of games which brings many of the RPG (Role Playing Game) and RTS (Real-Time Strategy) elements together.
Monkey
File:WukongSquare.png Wukong
Morde
File:MordekaiserSquare.png Mordekaiser
Morg
File:MorganaSquare.png Morgana
MP5
Mana regeneration per 5 seconds
MPen
Magic Penetration
MR
MRes
Magic Resistance
MS
Movement Speed
Mundo
File:Dr. MundoSquare.png Dr. Mundo
Mummy
Mumu
File:AmumuSquare.png Amumu
Murder bridge
Another name for the Howling Abyss map. (At the start of the match, the announcer will occasionally refer to the "Murder Bridge" rather than "Howling Abyss".)
Previously, the custom game version of the Proving Grounds map, before it was replaced by Howling Abyss.

N[]

N1
Nice One
Naut
Nauti
File:NautilusSquare.png Nautilus
Nerf
An official modification to the game mechanics which makes something less powerful, as opposed to a "buff".
Nexus
The primary structure of the match where minions are spawned from. Victory is achieved when the opposing nexus is destroyed.
Nexus turrets
The two towers protecting the nexus.
NJ
Nice Job
Noc
Noct
File:NocturneSquare.png Nocturne
Nid
Nida
File:NidaleeSquare.png Nidalee
Noob
Unskillful player/inexperienced beginner. Similar forms include "nub" and "n00b". Derived from the word newbie.
Normal
Normal game
NPC
Non-Player Character
Nuke
Any ability that deals huge amounts of damage, such as Javelin Toss Javelin Toss or Requiem Requiem. Burst does not mean the same because most characters' burst combos consist of multiple abilities.

O[]

OC
Original content
Occult
Sword of the Occult Sword of the Occult
Off tank
A champion that has some attributes of a Tank (ability to soak damage, initiation ability, CC, etc.), but lacks in one or more areas.
OMW
On My Way
OOM
Out Of Mana – See also Low On Mana
OP
Overpowered
Open mid
After falling behind early, a team may allow the enemy team to push down mid lane for an early victory.
Oracle
Oracle's
Oracle's Elixir Oracle's Elixir and Oracle's Extract Oracle's Extract, used to detect invisibility.
Orange
File:GangplankSquare.png Gangplank's Remove Scurvy Remove Scurvy
Ori
File:OriannaSquare.png Orianna
OTW
On The Way
Outer turrets
The three towers furthest from the base.
Overextending
A champion moving too far in lane/enemy territory, which can open them up to ganks.
Overkill
The act of dealing (substantially) more damage to an enemy than is needed to kill him off.

P[]

Pant
Panth
File:PantheonSquare.png Pantheon
Party
A player can invite other players from their friend list to form a team before joining a match. If the amount of participants does not reach the maximum size of the selected match mode (3 or 5), they will be placed with solo players to fill the vacancy/vacancies.
Path
Pathing
The route that will be taken towards a destination.
PBE
Public Beta Environment, a testing realm for upcoming content.
PD
Phantom Dancer Phantom Dancer
Peeling
To use CC abilities to stop enemy champions from attacking an allied champion.
Penta
Pentakill - Slaying five enemy champions within a certain length of time.
Pet
A non-champion, non-minion ally that may or may not be controllable, is generated by a champion's ability and fights for them on its own (e.g. Tibbers).
PFE
File:EzrealSquare.png Pulsefire Ezreal
Philo
Philosopher's Stone Philosopher's Stone
Ping
To alt/G+left-click on the mini map causing a "ping" noise and a mark on the map that your entire team can see.
The latency of player's internet connection to the game server, measured in "ms" (millisecond, 1 ms=0.001 second).
Pink
Vision Ward Vision Ward
Oracle's Extract Oracle's Extract
Grez's Spectral Lantern Grez's Spectral Lantern
Hextech Sweeper Hextech Sweeper
Poach
A strategy that annihilates any monster camp of the opposite side of jungle in order to weaken the opponent team's chance on obtaining experience, gold and buff from the jungle camp of their side.
Poke
A form of harass which uses long ranged attacks to cause small to moderate damage in order to weaken an enemy, while keeping a safe position.
Pony
File:HecarimSquare.png Hecarim
Position
Positioning
A champion's location during a fight. Good positioning is determined by the player knowing the optimal location their champion should be at.
Pot
Potion(s), usually Health Potion Health Potion.
Premade
Multiple players, who know each other, forming a team together before entering the champion selection phase.
Pro
An act of calling someone that is very talented when playing, short for professional.
Proc
The activation of an effect.
Proxy
A high-risk, high-reward strategy (generally done at the top or bottom lanes due the length of the lanes) that involves farming enemy minions between the enemy turrets to prevent the opposing laner from effectively pushing or farming.
Pub
Public player: a person that the player is placed on a team with through the automated matchmaking system.
Pubstomp
When an organized team of good players thoroughly defeat random public players in a match.
Pull
A tactic used to draw monster aggro, benefiting the jungler. Same as leash.
An ability that brings the enemy closer to you (e.g. File:BlitzcrankSquare.png Blitzcrank's Rocket Grab Rocket Grab).
Purple
Purple team: The group of players that start out at the upper-right side of Summoner's Rift, or right side of Twisted Treeline and Crystal Scar.
Exalted with Baron Nashor Exalted with Baron Nashor. (Aka "Baron Buff" or "Purple Buff")
Push
To continue advancing forward in a lane, clearing it of minions and towers.
PvP
Player versus Player: game modes that do not include bot-controlled champions.

Q[]

Q
The first champion ability which is bound to the "Q" key by default.
QQ
Depicts a pair of crying eyes, implying that the other player is complaining.
QSS
Quicksilver Sash Quicksilver Sash
Quadra kill
Slaying four enemy champions within a certain length of time.
Que
Queue: the champion selection phase before commencing the match. Currently there are Blind Pick and Draft Pick available.
Queue dodge
To shut down the game client or disconnect from the internet during the champion selection process to avoid playing the match.
Quint
Quintessence, the most expensive/powerful type of rune.

R[]

R
The fourth champion ability (usually the ultimate ability) which is bound to the "R" key by default.
Rage
To display in-game frustration.
Ragequit
An incident where a player quits (leaves) the game due to in-game frustrations.
Raka
File:SorakaSquare.png Soraka
Rambo
Diving into a fight alone, usually a suicidal tactic.
Random
Blindly summoning a champion during the champion selection phase by clicking the "?" or "Lock In" buttons before selecting a champion. (Champions not yet bought or not free to play will not be chosen.)
Rank
Ranked
Ranked game
Rat
File:TwitchSquare.png Twitch
Razors
Madred's Razors Madred's Razors
Rdy
Ready
Re
Short for reappear, meaning an enemy champion is no longer MIA.
Used once someone is no longer AFK.
Recall
A universal ability to teleport back to base after an 8 second channel.
A category of champions whose controlling difficulty is relatively low and suitable to new player of League of Legends.
The recommended items listed in the shop for shortcut purchase. Player can edit their recommended items manually.
Red
Crest of Cinders Crest of Cinders. Also known as "red buff." By extension, can refer to the File:Red BramblebackSquare.png Red Brambleback.
Marks, a type of rune.
Ren
Rene
Renek
File:RenektonSquare.png Renekton
Reng
Rengou
File:RengarSquare.png Rengar
Report
An action after each match to report a player to official for inappropriate behavior such as verbal abuse or intentionally feeding the opponent.
Req
Request
Require
File:KarthusSquare.png Karthus's Requiem Requiem
Revolver
Hextech Revolver Hextech Revolver
Riot
The development company that created League of Legends.
Rito
An intended misspell of the name of the game company of League of Legends - Riot Games. This word is usually used when players lose against what they perceive to be an 'unfair champion' or when gamebreaking bugs are spotted, people will typically respond with 'Rito pls'.
River
The water crossing between lanes on the Summoner's Rift.
RNG
Range
Random number regeneration, game mechanics that utilize randomness. See RNG in WoW.
RoA
Rod of
Rod of Ages Rod of Ages
Roamer
A champion that is suited to moving around the map in order to support, jungle or gank.
ROFL
Rolling on the floor laughing.
Root
A debuff which prevents any movement by an enemy champion. Can also be referred to as "snare" and "immobilize".
RP
Riot Points
Rylai
Rylais
Rylai's Crystal Scepter Rylai's Crystal Scepter

S[]

Satan
A derogatory nickname for File:TeemoSquare.png Teemo.
Scaling
How well a champion's efficiency increases as the game continues and as they gain levels and items. Champions that scale well are normally called carries.
Scrim
Scrimmage: two teams competing against each other for fun in a non-tournament game.
Scrub
An insult indicating that the player has a low skill level for the game.
Seal
A type of rune which primarily boosts defensive or utility stats.
Sej
Seju
File:SejuaniSquare.png Sejuani
Shop
The location where items are bought.
To return to the base and buy items. Interchangeable with "b" or "brb".
Shroom
File:TeemoSquare.png Teemo's Noxious Trap Noxious Trap
Shutdown
To slay a champion that is on a killing spree.
To harass or slay a champion continuously to prevent them from getting more powerful.
Shyv
File:ShyvanaSquare.png Shyvana
Silence
A debuff which prevents any activated abilities from being used by the target champion.
Siv
File:SivirSquare.png Sivir
Skar
File:SkarnerSquare.png Skarner
Skillshot
An ability that requires aiming a projectile that could miss its target.
Skin
A different appearance for a champion that can only be obtained by spending RP.
Slow
A debuff which reduces the target's movement speed.
Smart cast
An entry scheme of action command that allows 1-click on the keyboard (or combined with the shift key) to perform the action without clicking the mouse button on the target.
Smiteless
Killing the File:Ancient GolemSquare.png Ancient Golem or File:Lizard ElderSquare.png Lizard Elder without using Smite Smite so that one can immediately invade the enemy jungle to steal the enemy's Ancient Golem/Lizard Elder.
Snake
File:CassiopeiaSquare.png Cassiopeia
Snare
A debuff which prevents a champion from moving. Can also be referred to as a "root" or an "immobilize".
Snipe
To shoot out an ability at long range to strike a target.
Snowball
Situation that occurs when a champion or team gains an advantage, and continues to use the advantage to win the game.
Snowball item
An item that grows in power as you gain kills/assists, e.g. Mejai's Soulstealer Mejai's Soulstealer or Sword of the Occult Sword of the Occult.
Soft CC
A crowd control effect that does not disrupt the channeling of abilities.
Soft leash
To draw the aggro of a monster briefly before moving away.
Solo
A champion (usually the top and mid laners) that guards an entire lane on their own.
Solo queue
As opposed to a party, a player allows the automatic matching system to assign a team for them. The player may end up joining a team completely composed of solo players, or an incomplete party. For the latter case, solo players may need to wait longer until the rest of the party has finished selecting their champions.
Sora
File:SorakaSquare.png Soraka
SotO
Sword of the Occult Sword of the Occult
Space AIDS
File:MalzaharSquare.png Malzahar's Malefic Visions Malefic Visions.
Spell
Summoner spell: The battle abilities which are not provided by the champion, but rather designated by the summoner to their champion before entering the match.
Split push
To continuously advance in one lane while the other members of the team are advancing in another lane.
Squishy
A champion that can be killed easily due to low base health/defenses.
SR
Summoner's Rift
SS
Enemy champion missing, shortened form of "miss". "SS" (along with "miss") is more common than "MIA" on the European servers.
Steal
To kill the neutral creeps that's on the enemy's side of the map, particularly their File:Red BramblebackSquare.png Red Brambleback (for Red Buff) or their File:Blue SentinelSquare.png Blue Sentinel (for Blue Buff).
To land the killing blow on a neutral creep that the enemy was actively fighting, particularly File:DragonSquare.png Dragon and File:Baron NashorSquare.png Baron Nashor.
Stealth
An ability to conceal the user from being seen or detected by enemies.
Steroid
An ability that increases one or more of a champion's base stats.
Store
Riot Store: the "shop" accessible in the PVP.net interface where player can purchase RP, champions, Skins, Runes, IP Boosts, etc. The term "shop" dominantly refers to the Shop in the Field of Justice where the actual match is played.
Streaming
To watch a video in "real time", instead of downloading a file to the computer and watching it later.
Stronk
A typo of the word "strong," mostly used sarcastically due to being a misspelling.
Stun
A debuff which prevents the target champions from moving, attacking or casting abilities.
Summoner
The role given to the player as they call a champion to the field and directs them in battle.
Super
Super Minion: a stronger minion that is spawned by destroying an enemy inhibitor in classic game mode. In Dominion mode, each minion wave already contains one super minion.
Support
A category of champions whose forte is to support his/her allies' performance.
Suppress
Suppression
A stronger version of the debuff stun which cannot be alleviated or actively broken out of by most methods except Quicksilver Sash Quicksilver Sash.
Surrender
Surrendering
To start a vote between teammates to end the game earlier before the Nexus is destroyed by the opponent team and admit defeat.
Susan
File:NasusSquare.png Nasus's name spelled backwards, often as a derogatory term for most File:NasusSquare.png Nasus players.
Sustain
Sustainability
A champion's capacity for staying in a lane or jungle without having to go back to the base.
SV
Spirit Visage Spirit Visage
Synergy
How well two or more champions/players work together.
An item that benefits a particular champion without wasted stat boosts or inefficient abilities. ("Synergy" sections were removed from the item pages due to the definition being fairly subjective and cumbersome.)

T[]

Tank
A champion designed to take high amounts of damage, usually with high CC abilities and low damage.
Tankiness
The quality of being able to take high amounts of damage, primarily through items that give defensive stats.
Tanking
To take high amounts of damage. Usually refers to damage being done to tanks and fighters, who have the durability to survive such damage.
Tanky DPS
An alternative term for a "Fighter" type champion. Though the term can be used to describe any champion that has obtained high survivability and damage through levels and items.
Taunt
A disable which forces the target to attack the taunter.
A champion quote which can be activated by entering /t or pressing ctrl+2.
Team comp
Team composition: A specific champion set-up for a team in which they work together to achieve an overall strategy. Examples include Poke comp, Heal comp, Push comp, AoE comp, CC comp, etc.
Teamfight
When multiple champions, from each opposing side, gather in one area to battle.
Teeto
Nickname for File:TeemoSquare.png Teemo made popular by PhantomL0rd with this video
Tenacity
A champion stat which determines the reduction of effect duration of most crowd control debuffs.
TF
File:Twisted FateSquare.png Twisted Fate
Trinity Force Trinity Force
Teamfight, when multiple champions, from each opposing side, gather in one area to battle.
Toon
Another word for character.
Top
Top/upper lane
The capture point of windmill in Dominion mode.
Tower
A commonly used alternative term for the turret.
Tower diving
TD
To pursue an enemy champion while in range of the enemy's tower.
Tower hugging
To stay near the tower to deter enemy champions from attacking them.
Toxic
Used to describe a person whose attitude negatively influences the game. (http://forums.na.leagueoflegends.com/board/showthread.php?p=37108896#post37108896)
TP
Teleport Teleport
File:Twisted FateSquare.png Twisted Fate's Gate Gate
Trade
Trading
Trade champions: to switch champions with another player during the champion selection for Draft or Ranked games after all players of both teams have finished selecting champions.
Trade damage: when players from each side deal equivalent injury to each other during a confrontation.
Trade kills: when players from each side suffer an equivalent number of deaths after a confrontation.
Tree
File:MaokaiSquare.png Maokai
Tri-brush
A particular "Y" shaped brush that covers three directions, such as those located on Summoner's Rift near the top exit of the jungle of the purple team's side of the map and near the bottom exit of jungle of the blue team's side.
Trinity
Triforce
Trinity Force Trinity Force
Triple kill
Slaying three enemy champions within a certain length of time.
Tris
Trist
Tristy
File:TristanaSquare.png Tristana
Troll
A person who causes acts of disruption to other players and to the community. These acts may include writing offensive messages or intentionally feeding the enemy. Trolls are also referred to as griefers. See Troll on Wikipedia for more information.
Mythical beings originating from the Norse mythology. In League of Legends, File:TrundleSquare.png Trundle belongs to this race.
Troll pole
File:FizzSquare.png Fizz's Playful Playful.
Troll pool
File:VladimirSquare.png Vladimir's Sanguine Pool Sanguine Pool.
TT
Twisted Treeline
Tryn
Trynd
Trynda
File:TryndamereSquare.png Tryndamere
Turret
A stationary defense structure that guards the lanes and the base. It is also commonly referred to as the Tower.
File:HeimerdingerSquare.png Heimerdinger's H-28G Evolution Turret H-28G Evolution Turret or H-28Q Apex Turret H-28Q Apex Turret.

U[]

Ult
Ulti
Ultimate ability
To tell a player to use their champion's ultimate ability.
Unique
An aura or ability that does not stack, common to item effects.
UP
Underpowered
Utility
Spells or abilities that have a quality of being beneficial for the team. Support champions are known to have a lot of utility.

V[]

Var
File:VarusSquare.png Varus
Vel
File:Vel'KozSquare.png Vel'Koz
Vision hack
An ability which allows a player to see through the fog of war, such as File:Twisted FateSquare.png Twisted Fate's Destiny Destiny.
Veig
File:VeigarSquare.png Veigar
Vent
Ventrilo: a third party voice chat software.
Vik
File:ViktorSquare.png Viktor
Vlad
File:VladimirSquare.png Vladimir
Voli
File:VolibearSquare.png Volibear

W[]

W
The second champion ability which is bound to the "W" key by default.
Ward
Items that reveal the Fog of War once placed.
Ward jump
Using an ability File:Lee SinSquare.png Lee Sin's Safeguard Safeguard or File:KatarinaSquare.png Katarina's Shunpo Shunpo and targeting a ward. This is useful for escaping enemy attacks or intercepting an enemy that has used walls to juke away. Experienced Lee Sin players often build Sightstone Sightstone or Ruby Sightstone Ruby Sightstone to complement this ability. They may also build Wriggle's Lantern Wriggle's Lantern especially when jungling to make use of the ward ability this item offers.
Ward bait
To place down a ward in order to set up a gank. When an enemy champion attempts to destroy the ward, usually due to having an Oracle, the player initiates their surprise attack.
Ward coverage
The amount of wards placed down to give more vision around the map.
Ward placement
The location in which a ward is laid down. Good places to lay down wards are usually in brushes, entrances, the river, etc.
Warma's
A build that utilizes Atma's Impaler Atma's Impaler and Warmog's Armor Warmog's Armor. Can also be referred to as Atmogs.
Wet Noodle Fight
Often describes a fight between two champions that are building very little damage - usually tanks. This often takes place in the top lane in competitive play
Wombo combo
When teammates effectively and consecutively chain together their abilities on enemy champions. The term first originated from a Smash Brothers Melee match.
WotA
Will of the Ancients Will of the Ancients
WotD
Win of the day: rewards player a flat bonus of 150 to the IP earned from winning the first match. The bonus refreshes every 22 hours after the first win.
WP
Well Played
Wu
Wuk
File:WukongSquare.png Wukong
WW
File:WarwickSquare.png Warwick

X[]

Xin
XZ
File:Xin ZhaoSquare.png Xin Zhao

Y[]

Yas
Yasou
YS
File:YasuoSquare.png Yasuo
Yellow
Seals, a type of rune.
Yi
File:Master YiSquare.png Master Yi
Yor
File:YorickSquare.png Yorick

Z[]

Zil
File:ZileanSquare.png Zilean
Zone
Zoning
Tactics used to prevent enemy champion(s) from gaining gold/experience.


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