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Ikkaku
Npc dota hero troll warlord
Profile
Name Madarame Ikkaku
Role {{{role2}}}
Universe Bleach
Attack Type Melee
Starting Stats
Attack Damage 97
Move Speed 320
Armor 0
Primarystr_symbol.png
40 + 4.00
Nonprimaryagi_symbol.png
25 + 3.00
Nonprimaryint_symbol.png
25 + 2.00
Abilities
R Weapon Master
Q Great Cleave
W Counter
E Bankai: Ryūmon Hōzukimaru
D Dragon Charge
F Final Madness


About Edit

Ikkaku Madarame (斑目 一角, Madarame Ikkaku) is the Lieutenant and former 3rd Seat officer in the 11th Division of the Gotei 13, under Captain Kenpachi Zaraki.

Pros and Cons Edit

Strengths: Edit

  • Very strong early and mid game
  • Great duelist
  • Good single target damage
  • Able to farm big camps easily with an early Vanguard.
  • Most abilites scale very well with primary stat(Strength)

Weaknesses: Edit

  • Falls off a bit late game
  • Susceptible to magic burst damage and crowd control effects
  • Way weaker without Bankai form.



Abilities Edit

Passive AbilityEdit

Weapon Master
Bvo ikkaku skill 0

Passive: Increased base damage by %20.

 
Notes:
  • Ikkaku's passive, it doesn't increase the base damage as the ability explanation says(probably a mistake), but adds %20 of your base damage to your total damage(this includes bonus base damage gathered from Bankai). Consider buying items with Strength stats and stat points from Secret Shop in order to make good use of this passive.

Ability Hotkey:QEdit

Great Cleave
Bvo ikkaku skill 1

Jump at the target enemy stunning him for 0.75

seconds and damaging enemies in a 275 AoE.

Cast Animation: 0.2

Cast Range: 600

Damage:100/200/300/400/500/600 + Total Strength

Damage Type: Physical

Cooldown_symbol.png Cooldown: 12.5
Mana_symbol.png Mana Cost: 150
 
Notes:
  • This ability helps catching up enemies since it is Ikkaku's only gap closer. Also can be used to stun enemy groups bunched within a small area.

Passive abilityEdit

Counter
Bvo ikkaku skill 2

Passive: Gives a percent chance to counter an attack.

Cast Animation: 0.2

Chance: 9/12/15/18/21

AoE: 320

Damage: 175 + (1/1.25/1.5/1.75/2 x Total Strength)

Bankai AoE: 410

Bankai damage: 175 + (2/2.25/2.5/2.75/3 x Total Strength)

Damage Type: Physical

Cooldown_symbol.png Cooldown: 0.3
 
Notes:
  • Another ability makes Ikkaku a amazing duelist against autoattackers. Stack Strength as much as you can and watch your enemies as kill themselves pinch by pinch.

Ability Hotkey:EEdit

Bankai: Ryūmon Hōzukimaru
Bvo ikkaku skill 3

Ikkaku releases his true power.

Cast Animation: 0.2

Duration: 20/30/40/50/60

Bonus base damage: 150/225/300/375/450

Reduced movespeed: 20/15/10/5/0

Reduced attackspeed: 25/18/12/6/0

Cooldown_symbol.png Cooldown: 60
Mana_symbol.png Mana Cost:300
 
Notes:
  • This ability turns Ikkaku into a monster wielding three giant blades. It also makes Dragon Charge and Final Madness avaiable to use. Combined with his passives, Ikkaku outmatches anyone on 1v1 in early to mid game.
  • Leave this ability to autocast at maximum level.
  • Ikkaku loses the Bankai buff and turns normal state when duration ends or Ikkaku dies.

Ability Hotkey:DEdit

Dragon Charge
Bvo ikkaku skill 4

Increases damage by 60 every 2.5 seconds, up to 600

damage.Lasts 45 seconds.

Cast Animation: 0.2

Auto attack damage per 2.5 seconds: 60

Maximum damage increase: 600(10 stacks)

NOTE: Becomes active while in Bankai form.

Cooldown_symbol.png Cooldown: 100/90/80/70/60
Mana_symbol.png Mana Cost:350
 
Notes:
  • This ability becomes available when you activate Bankai: Ryūmon Hōzukimaru. When you activate it, it adds up an incredible amount of damage over time.
  • This ability also strengthens Ikkaku's ultimate, Final Madness.
  • You will see an buff indicator somewhere near your hero portrait which starts with 1 up to 10.Multiplying it with 60 shows you how much damage you got from Dragon Charge.

Ability Hotkey:FEdit

Final Madness
Bvo ikkaku skill 5

Ikkaku charges forward dealing damage to enemies

in a line.Ikkaku loses %15 max HP every 0.3 seconds.

Ikkaku stops after his HP becomes less than %15 his

max HP.

Cast Animation: 0.2

Damage: (Dragon Charge bonus dmg x 6/7/8/9/10) + (Total Strength x 14/17/20/23/26)

Damage Type: Physical

NOTE: Becomes active when Ikkaku is in Bankai form and above %15 max HP.

Cooldown_symbol.png Cooldown: 150
Mana_symbol.png Mana Cost:400
 
Notes:
  • Ikkaku's ultimate move. Use it after your Dragon Charge buff indicator topped(8-9-10 stacks). Mostly used as a finisher.

Strategy/TipsEdit


Synergy/CountersEdit


Recommended ItemsEdit


Bleach vs One Piece Reborn
Heroes
Bleach Heroes Strength Hollow Ichigo-Ichigo-Ikkaku-Renji-Sado-Yamamoto
Agility Aizen-Byakuya-Ishida-Mayuri-Rukia-Soifon-Toshiro-Tousen-Ulquiorra-Yoruichi
Intelligence Orihime
One Piece Heroes Strength Aokiji-Crocodile-Mihawk-Whitebeard-Zoro
Agility Ace-Brook-Law-Lucci-Luffy-Sanji-Usopp
Intelligence Enel-Kuma-Moria-Nami-Robin
Guest Heroes Strength
Agility Rory-Shinobu-Squall
Intelligence Megumin

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