About[]
Anzu Futaba is an intelligence hero from the THE iDOLM@STER:Cinderella Girls universe.
Story[]
A listless, underdeveloped 17 year old NEET from Hokkaido, Anzu doesn't believe in work. She has no particular interests and would seemingly rather laze about than find something to do. She really only becomes an idol because she believes she will be able to live the rest of her days off her idol earnings. Her laid back attitude and lack of work ethic never changes, even after undergoing idol training.
Pros and Cons[]
Strengths:[]
- Strong support capabilities
- Can give huge lead in gold for her team
- Highest intelligence gain in the game
Weaknesses:[]
- Very vulnerable to crowd control effects
- Fragile
- No lethal spells
- Weak zoning
- Depends on her allies most of the time
- Long spell cooldowns
Abilities[]
Ability Hotkey:R[]
AoE Radius: 600
Movespeed Slow: %100
Slow duration: 2.0 seconds
Silence duration: 2.0 seconds
Self movespeed: 522
Bonus MS Duration: 1 + (1 x Number of hero affected) + (0.2 x Number of creep affected)
Notes:
- Interrupts channeling, cast Energize before using Super Happy Happy Candy Shower.
Ability Hotkey:Q[]
Cast Range: 225
Effect Radius: 350 (50% damage)
Hero gold percent: (10/15/20/25/30/35% of the gold that targeted enemy carries)
Creep bounty multiplier: (2/3/4/5/6/7 x Amount of gold from the creep target)
Damage Type: Pure
Notes:
- Pierces magic immunity.
- Cannot be used on ancient creeps.
- Deals damage to all enemies within a 350 radius around the target
- Damage depends on the target's current wielding gold, or creep's worth bounty.
Ability Hotkey:W[]
AoE Radius: (625/750/875/1000/1125)
Heal per 0.2 sec: 1 x Total Intelligence
Channel Duration:8 seconds
Cooldown: 20Notes:
- Heals all allies in the area. Anzu will benefit from the heal.
Ability Hotkey:E[]
Self heal/mana: Up to %100 health and mana.
Damage per missing health: (0.5/0.7/0.85/0.95/1)
Heal duration: 8 seconds or until attacked by heroes
Notes:
- Anzu will channel laze for 8 seconds, or until her health/mana are no longer depleted. Taking damage by an enemy hero/hard crowd control effect will cancel laze. And deal her missing health as pure damage.
- It may look like a feign death, but Anzu is still clickable.
- Enemy spell or item still affects Laze, regardless of range.
Ability Hotkey:D[]
Cast Range: 700
Extra gold: 1xINT + (175/225/275/325/375)
Duration: 20
Self damage percent: (20%/25%/30%/35%/40%)
Notes:
- Anzu places a debuff on the enemy hero. If the enemy dies during the duration, Anzu and her teammates gain bonus gold.
- Regardless of Anzu's death, range or whomever the target dies from.
- Each intelligence will increase the amount of extra gold Anzu and her team acquires.
- Example : If Anzu currently has 428 intelligence, both her team and herself will acquire 428 gold, along with (175/225/275/325/375) extra gold based on it's level.
Ability Hotkey:F[]
AoE Radius: (1000/1100/1200/1300/1400)
Bonus A.S/M.S: (15/20/25/30/35)
Bonus Armor: (4/6/8/10/12)
Bonus Magic Resistance: (6/7/8/9/10)
Bonus Mana Regen: (5/10/15/20/25)
Duration: 20 seconds
Bonus damage: (20/40/60/80/100)
Notes:
- This ability places a very strong buff on all allied heroes (including Anzu) in the area around Anzu.
- Buffs gets multiplied by 1 for each hero affected by the ability(1/2/3/4/5)
- Illusions can multiply the buff.
Strategy/Tips[]
- Tips
- Use Super Happy Happy Candy Shower to keep the team alive while they farm at the center of the map.
- Any friendly illusions can also multiply Anzu no Uta's buff, this includes Nami's Mirage Tempo Illusions.
- Use elevated cliffs to heal without letting any enemies see you.
- A larger health pool allows more damage for Laze.
- Items
- The more tank Anzu is, the more chance she gets of casting spells and sustaining the team. (Vanguard, etc)
- Blink dagger can be used to initiate for Energize, or to escape after casting Energize.
- Bladebane's Armor can be used accordingly with Energize to lockdown enemies.
Game Impact/Counters[]
- Counters
- Anzu is very vulnerable to stuns/mini-stuns, since it disables her W and makes her an easier target since shes fragile.
- If Anzu is killed at her advantage, she may provide way more gold to the enemy.
- Anzu scales only in the hands of her team. If they don't scale well, Anzu is much more weaker and easier to beat.
- Anzu doesn't manfight, instead walks around and wait for a teammate to assist her.
- Blink Dagger negates the silence from Energize.
- Sura's Horn turns Anzu's high manapool against her small health pool.
- Bladebane's Armor, if used carefully, can return damage to Anzu to reflect Laze's damage back to herself. It also interrupts her W.
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